![]() In combat, they usually carry the same weapons that the player can use (and drop them upon death). if the player leaves the Grove with companions after them they will wake up next to them after defeating Giant Nithriel, next to a pitched tent and a camp fire). On top of this, they have occasional level-based dialogue, and even create minor alterations in the level design (e.g. In addition to this, they can walk on lava and terrain hazards without taking damage.Ĭompanions are also the only beings in Hedon that have voiced lines in English, which they use when being ordered to follow the player or hold position. On top of this, they can be ordered to hold position or follow the player, opening the gameplay to a more tactical approach.Ĭompanions can also instantly "catch up" with the player if they are not able to navigate around the level's geometry by instantly teleporting next to them (granted they can find a virtual path that is large enough to allow their hitbox to pass through). Unlike standard friendly monsters, companions can follow the player in a much more improved pattern, and have a significantly improved combat AI. ![]() Hedon makes use of Doom's standard friendly AI, as well as a companion system based on a modified version of Sgt_Mark_IV's Brutal Doom code.
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